- PLANTERA GAME 60 FPS LOCK 1080P
- PLANTERA GAME 60 FPS LOCK UPDATE
- PLANTERA GAME 60 FPS LOCK FULL
- PLANTERA GAME 60 FPS LOCK PS3
Tick 1 would then happen and the game state would change and so frame 2 and frame 3 would be identical to each other. Tick 0 frame 0 and 1 would be identical - you just see the same frame twice. Rseding91 wrote:This isn't CS-GO: > 60 FPS would make literally zero difference for Factorio unless the tick rate was also increased. On a 144Hz display, I can still read the text while scrolling down the page.Īlso, it noticeably reduces display lag, mouse delay. On a 60Hz display, I can not read the text while scrolling, it becomes to blurry, jumps to many pixels a time to follow.
PLANTERA GAME 60 FPS LOCK FULL
If you've seen the difference once, you'll never want to go back.Īnother similar example is scrolling with the mouse wheel on a page full of text. The belts - continuous motion - is one of the most visible cases of how a higher refresh rate results in MUCH smoother motion and sharper images on the screen. Instead of, say, a piece of coal on a belt getting 60 position updates a second, it would get 144.
PLANTERA GAME 60 FPS LOCK UPDATE
Increasing the fps might make the players movement smoother, but all the animations would still only update 60 times/sec so they would look no different from what they do now. Factorio only updates 60 times/sec which means that all animations update 60 times/sec. V-Sync should no longer be enabled by default and if enabled by the user, should work as intended and NOT lock the game to 30 FPS.Keyboardhack wrote:It might be possible to program factorio to do 144 fps but there would be nearly no point. I have noticed any issues playing the game at 60, 120, or 144 FPS consistently, with forced FXAA through the Nvidia Control Panel.Īgain, please remove this arbitrary 30 FPS lock and make V-Sync work as it's intended.
PLANTERA GAME 60 FPS LOCK 1080P
I was further appalled during the PS4 launch update that one of the developers said they were targeting for 1080p and 60 FPS on the PS4 version, when the PC version still suffers from a 30 FPS capped Vertical Sync, enabled by default, that the common man wouldn't necessarily disable unless they were told.Ī developer response as to why the PC version's V-Sync is capped to 30 FPS and has been since the game's original beta would be greatly appreciated. I have posted on forums long ago and tweeted developers, asking for the removal of the 30 FPS cap and yet to this day, it has yet to happen. A simple disabling of Vertical Sync (and forced AA if so desired) would immediately make the PC version superior. This means that if someone was to play the PC version and did not know to turn off Vertical Sync, this would make it appear on the surface that the PC version is objectively inferior to the PS4 version. The PS4 version is capped at a maximum of 60 FPS by default. If the in-game V-Sync properly worked and locked the game to their refresh rate instead, many more people on sufficient PCs would be able to see a vast difference in comparison to the console version. Ordinary people who are playing this game for the first time or less tech savvy would never know to turn off V-Sync because of this 30 FPS cap.
PLANTERA GAME 60 FPS LOCK PS3
The gameplay is much smoother and objectively superior to the PS3 and PS4 versions by doing so. While someone could simply turn off Veritical Sync, I would think that a majority of people who play on the PC version do not bother with doing so. Presumably since the game's original beta and assuredly since I started playing at F2P relaunch, the Vertical Sync option in-game that is enabled by default locks the entire game to 30 FPS, rather than the equivalent of your refresh rate. I could forgive the lack of proper Anti-aliasing options as you could easily force them (and the game definitely looks much better because of that), but something that I simply would not relent from, was the arbitrary lock to 30 FPS. During that time, something had always bothered me as a PC Gamer. I have played DCUO on and off since the transition to Free-to-Play a few years ago.